i’m gabe, a 0 -> 1 builder who loves turning ambiguous problems (like how to bridge ai research with users) into real products and solutions.
from ~march 2025 until ~early january 2026, i built blocksmith ai: the only 3d ai app that can generate and texture 3d block style models (think Minecraft). see below for more details.
on january 12 2026 i joined Meshy AI as an engineer, i have the pleasure of working with an incredible team to help Meshy grow and maintain its position in the market as the #1 3d model generator. i think our future is incredibly bright! lots of interesting and challenging problems to be solved, a huge base of creators and customers to be served, and some competition in the market to keep things interesting.
outside of building and working, i’m likely hanging with my wife either eating sushi, ballroom dancing, or tiring out our mini aussie.
the blocksmith ai webapp has been sunset. but i open sourced the core model generation engine + a new animation pipeline to generate llm-driven animations for your models. texturing support wasn’t ported over to the oss repo because of the complexity, but i outlined a relatively simple process that will work with gemini’s nano banana pro + blender. with the help of AI, it shouldn’t be too challenging to build out.
the oss repoository can be accessed here, and the intention was to hand it over to hytopia but they’re unfortunately going through a difficult time right now and weren’t ready to take it on and continue to build and maintain it.
blocksmith is the only 3d ai app that can generate and texture 3d block style models (think Minecraft).
used by hytopia game devs to make models for their games. the current top performing game on the platform used blocksmith in their modeling flow to create many of their assets and characters.
other more recent things i’ve worked on: